![]() Wears off in 3 turns and is limited to 1. It causes heroes to gain 1 bleed when they move, no matter how they move. Some of the Fisherfolk can inflict a special token: The Barnacles token. Otherwise, Comps that deal with being moved well are superb here as Fisherfolk love to move you around, and flexible damage plans tend to perform well against the myriad threats and against the boss himself. This effect is random, but its ability to show up any time after turn 1 means that high alpha comps have a distinct advantage against the gimmick. You won’t get both blind and vuln on the same character. It’s worth noting that in every combat within the shroud, a combat effect can happen that causes your heroes to randomly get blind or vuln, and sometimes stress. You won’t receive some high-end rewards, though.The faction enemies of the Shroud. There are three encounters here, but you can escape after you’ve won at least once. Guardian (three skulls) – All branching paths eventually lead to this node.For instance, The Tangle zone has The Dreaming General. The third encounter is against a unique boss. ![]() ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |